Cache Callouts
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1T-Spawn: The Terrorist spawn point is a giant area that doesn’t offer too much. Honestly, it is a waste of five seconds since Terrorists must walk unnecessarily at the start of every round.
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2T Boxes: The pathway from T-Spawn to B Halls. There are a lot of boxes and barrels in the area, and is a popular spot for saving weapons in the case of a round loss.
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3T Truck: A random truck can be found walking right from T-Spawn. This is another common saving spot since the truck provides players with cover.
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4Garage: Garage is this super large area between T-Spawn and Mid. There are gigantic crates and is the primary access point to Mid for the Terrorist side. It is also linked to the Dumpster towards B Main.
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5Dumpster: On the left of the Garage. It is a small room that connects the Garage and B Halls. There is nothing much in this area.
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6Boost: The infamous boost location on Cache that is almost used every single round by Terrorists. Players can boost a teammate up to see the entirety of Mid. However, this is such a common spot that Counter-Terrorists will likely be ready for it.
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7B Halls: The first point of entrance towards B Main for Terrorists. Players can enter through Dumpster or T Boxes and gain access to the Sun Room.
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8Sun Room: An outside room that does not have a roof, connected to B Halls and B Main. There is a visible sun painting which is how it got its name. Terrorists can throw flashes over the breakable window panes to the B Site.
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9B Main: The general area Terrorists must go through to enter the B Site. B Main gives access directly to the bomb site or to the Checkers area.
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10Checkers: A room with checkered floors that is a secondary entry point to the B Site. Players can go into checkers through the Vents area from mid.
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11Back Checkers: There is a large box at the very back of Checkers where an enemy player could be hiding behind. Using a molotov to flush potential players could be a smart move.
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12Rafters: The elevated metal platform directly in front of Heaven. Players on Rafters can see the entire B Site, B Main, and Checkers. This is a must-clear angle for Terrorists looking to hit B.
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13Heaven: A wooden platform that is accessible by walking up a ramp from CT Halls. Gives players an elevated angle, hence the name Heaven.
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14Pit: There is a little pit right next to the B site because the ramp creates a little depression that players can hide on.
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15B Site: The general area where players can plant the bomb on the B side of the map. The default planting position is behind a set of boxes that provide full cover from CT Spawn and Heaven.
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16Back Site: There are more boxes placed at the very back of the B Site where players can hide behind. This is another great location to throw a molotov at.
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17Generator: Also known as “Headshot” or “Headshot Angle.” The deescalated area beside the B Site. When a player playing at Generator is standing, only their head is visible, making it a headshot-only angle.
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18Tree: Also often called “Tree Room.” Is the connection between the B Site and CT-Spawn from below. There is a large tree around the area, which is why it is called that. Players can also jump up to a platform on the side of the tree.
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19CT Halls: The general area outside of CT-Spawn. Connects to Tree, Heaven, Z, and A Truck. A very large area.
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20CT-Spawn: The spawn point for the Counter-Terrorist team. It is a massive area, and players are essentially wasting time walking out of it since there’s nothing there. Also a great location for saving guns.
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21Z: Also known as Connector. Z connects CT Halls to Mid, and is a very contested position since it is the Counter-Terrorists’ easiest access point to Mid.
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22Window: There is a small window on top of Z that players can climb to with a ladder. The window only reveals the upper half of a player standing behind it.
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23Sand Bags: A small corner directly in front of Z covered by a bunch of sand bags. Can be a devastating angle if unchecked, but becomes an easy molotov location and is vulnerable to someone from Mid Roof.
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24Mid: The general middle area of the map. Fighting for Mid control is extremely important in Cache, as there are so many access points to be abused after getting control over the area.
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25Mid Roof: The location on the roof of the building on the side of Mid. It is between Sand Bags and Vents.
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26Vents: There are vents in the mid area connecting to Checkers at B. Players can enter the vent by breaking the cover using a bullet or knife. The vents aren’t as tight as people think, as multiple players can fit inside it at a time.
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27Cubby: There is a small cubby under Boost that Terrorists often hide behind after jumping down. A perfect spot to throw a molotov, flushing players out of the tight spot.
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28Highway: The primary route for Terrorists to go from Mid to the A bomb site. It is a wide ramp that offers a lot of space on the map.
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29Ladder: There is a ladder in the Highway section, in front of the Forklift, that leads to the Forklift Balcony.
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30Forklift: Quite literally a forklift that provides players with decent cover when playing around it properly. It is directly under the Forklift Balcony.
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31Shroud: Also known as “Shroud Spot.” A location where players can get boosted to at the corner of A Site, in front of Squeaky and A Main. Canadian professional player Shroud had a massive highlight in that position, which is why it is named after him.
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32A Site: The general area where Terrorists can plant the bomb on the site. Terrorists can plant on default, an area that is well-covered, or plant open to expose the bomb to A Main.
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33Quad: There are four boxes at the very corner of A Site, providing players with a lot of cover. Players can peek at many different angles by playing there.
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34NBK: The opposite corner of Quad, which is right next to the Squeaky area. Again, it is named after a professional player, NBK from France, as he made a highlight there.
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35New Box: A box between A Main and A Truck. A common early-round position that gives Counter-Terrorists an off-angle to protect the site from the Highway.
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36A Truck: A truck can be found on the way from CT Halls to the A Site. This is a very common spot for snipers to hold from, as they can see the entirety of A Main while incoming Terrorists can only see a tiny head from the distance.
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37Squeaky: The entire room that is hidden behind a blue door. This door makes a squeaking sound when opened, and can be destroyed by bullets or grenades. It is one of the primary entry points to the bomb site, but is very tight as only one player can walk out at a time.
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38A Main: The primary way for Terrorists to enter the A Site. It is a wide area that gives Terrorists room to work with. However, it is enclosed, making it difficult to throw high flashbangs.
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39Locker Room: A section of A Main that is closer to Outside A. Perfect angle to watch for pesky Counter-Terrorists going for flanks through A Main.
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40Outside A: A large, open area that is outside of Squeaky and A Main. Since there are no ceilings, players often throw their smoke lineups from here for an A Site execute.
Valve has essentially abandoned the map in Counter-Strike 2, and we shouldn’t expect to see Cache make a return anytime soon. All Active Duty Maps received touchstone changes and reworks in preparation for the sequel game, but Cache is nowhere to be found.
The Cache map is based in Chernobyl, Ukraine, where a nuclear power plant disaster occurred. In general, Cache is one of the most balanced maps in Counter-Strike history, as the game has leaned towards being CT-sided for the longest time.
In case Cache will be rotated in, let’s learn all the callouts you need to know for this fun map.
Cache is one of Counter-Strike’s legendary maps, with several historical clips being produced on this battleground. Two of the spots are already named after professionals, and another cool highlight comes from s1mple. The Ukrainian jumped down from heaven and hit a mid-air no scope. Valve placed a graffiti spray on the wall for it.