cl_interpolate
cl_interpolate
<<0 / 1>>
The cl_interpolate command is part of the client-side console variable settings that affect how player positions are interpolated.
Name:
<0 / 1>
Description:
This value will change the interpolate rate.
EXTRA INFORMATION
Find additional information relating to this command below.
sv_cheats Required
Yes
Client or Server Command
Client

cl_interpolate

If you want to enhance your gameplay experience in CS:GO, cl_interpolate Command is one to master. 

The cl_interpolate command is part of the client-side console variable settings that affect how player positions are interpolated. This is a way of smoothing out movement and countering network lag.

For those who are used to playing online multiplayer games (e.g., Counter-Strike: Global Offensive or CS:GO) on a network that has issues with latency or packet loss, you may be aware that the decoded data can manifest in a range of problems with the player motion and positioning accuracy. 

In this article, we explore what cl_interpolate does, how to use it, and examples of how to maximize your in-game settings configs.

The cl_interpolate command has been designed to interpolate or smooth out the positions in the relative view area of players on your screen. This is done from the tick data packets you receive from the server to provide more fluid and accurate gameplay if you’re experiencing network lag or other issues.

It’s paired with system-level network commands – cl_interp and cl_interp_ratio – that can specify the precise handling of the interpolation regime. 

Setting these parameters well helps you optimize your in-game experience. 

Let’s look at what the cl_interpolate command does in detail. 

What Does cl_interpolate Do? 

cl_interpolate determines whether the client uses interpolation to smooth the movements of other players and other objects in the game. 

If interpolation is allowed (cl_interpolate 1), players’ movements will be gathered from the last known server information, filling any gaps due to network jitter. This leads to more fluid and precise player movement, which can help reduce the jittering the eye’s eye registers when playing online.

However, if interpolation is off (cl_interpolate 0), the game will draw players based on the last valid packet from the server and no smoothing. 

That, in turn, results in jerky but more accurate and less stuttering movements when you are at risk of high latency or packet loss.

How to Use the cl_interpolate Command

To use the cl_interpolate command, you would need to access the developer console in CS:GO

or CS2. 

You can follow these simple steps to activate yours: 

Enable the Developer Console:

 

  • Open the game and go to the Settings menu.

 

  • Navigate to the Game Settings tab.

 

  • Set “Enable Developer Console” to “Yes.”

 

  • Save your changes and close the settings menu.

Open the Developer Console:

 

  • Tap on the tilde (~) key to access the console.

Enter the Command:

  • Type the command cl_interpolate 1 to enable interpolation:

 

  • To disable interpolation, type cl_interpolate 0

 

Enabling this mode is advisable for most players since it provides a smoother, less frustrating gameplay experience. However, advanced players or those with a specific network issue can try turning off interpolation to see if it helps performance.

How To Use cl_interp and cl_interp_ratio

The cl_interpolate command works alongside two other vital commands: cl_interp and cl_interp_ratio. 

Understanding and adjusting these settings can further optimize your gameplay experience.

cl_interp:

This command controls the interpolation amount, which is the extra delay added to the view of the game on the clients to allow for interpolation. The amount of interpolation is in seconds.

 

  • The default value is 0.031 (31 milliseconds).

 

  • To adjust this setting, open the console and type cl_interp [value]

 

  • For example, to set the interpolation amount to 15 milliseconds, type cl_interp 0.015

cl_interp_ratio:

 

This command sets the ratio of the interpolation value to the server tick rate. The tick rate is how many times a second the server updates what’s happening in the game state.

 

  • To clarify, the default is `2`, the amount of interpolation (the value times the server’s tick rate) compared with the server’s current time.

 

  • To adjust this setting, open the console and type cl_interp_ratio [value]

 

  • For example, to set the interpolation ratio to 1, type cl_interp_ratio 1

This allows you to fine-tune your interpolation depending on your network connection and preferences (lower values for cl_interp and cl_interp_ratio lead to more responsive gameplay but can also introduce more perceptible jitter under low-quality network conditions).

Let’s consider examples of how cl_interpolatre and its related commands are used. 

Examples of Using cl_interpolate and Related Commands 

How to use the cl_interpolate command and its related settings can be better experienced with some quick examples of commands to activate them:

Default Settings:

Most players will go for the default settings, which offer a balance between fluidity and responsiveness:

  • cl_interpolate 1
  • cl_interp 0.031
  • cl_interp_ratio 2

High Latency:

A high-latency connection may benefit from the finer smoothing effect of interpolation, which can aid the appearance of player movement:

  • cl_interpolate 1
  • cl_interp 0.05
  • cl_interp_ratio 2

Competitive Play:

Here are the PC’s frame times, level movements, and controller frames. With some settings, the controller lags at the end of the game. With other settings, however, interpolation ensures the controller always stays in sync:

For competitive play, where lower input lag is beneficial, the lower the interpolation, the better:

  • cl_interpolate 1
  • cl_interp 0.015
  • cl_interp_ratio 1

Disabling Interpolation:

Hardcore players will sometimes turn off interpolation altogether to see if it helps them play better:

  • cl_interpolate 0
  • cl_interp 0.015
  • cl_interp_ratio 1

Troubleshooting and Tips 

If you experience issues after adjusting the cl_interpolate settings, here are some troubleshooting tips:

Reset to Default:

You can reset back to the default values of the commands if your changes create issues:

  • cl_interpolate 1
  • cl_interp 0.031
  • cl_interp_ratio 2

Monitor Network Performance:

You can monitor your network performance using the in-game net graph (type console command net_graph 1). 

If your transfer rate indicator in the top bar of the screen fluctuates between 0 and about 5000kb/sec, you’ll want to readjust your settings.

Test Incrementally:

Play a few shots, tweak one of the commands, and see how it feels. Take another shot. Did one work better than the other? Tweak another knob, and try them both again. 

This form of experimentation can teach you a lot about how you play, as long as you keep the changes small enough so that you don’t have to relearn your stroke when you change a setting.

Conclusion

I’m sure you’ve learned a lot. The command cl_interpolate in CS:GO or CS2 improves gameplay by facilitating lower network lag.

You can then adjust this command and cl_interp and cl_interp_ratio to suit your network conditions and preferences. 

Whether you want more fluid visuals or silky-smooth game controls, these commands can boost your in-game experience. 

Remember that the most appropriate settings depend on each player, so take the time to tinker and find what works best for you. This attention to interpolation detail will help you have the most enjoyable and competitive Counter-Strike experience possible. 

Happy gaming!