ff_damage_reduction_bullets
ff_damage_reduction_bullets
<Multiplier>
The ff_damage_reduction_bullets command helps you reduce the damage a player suffers after being shot with bullets by a team member.
Name:
Multiplier
Description:
The multiplier for friendly damage. If set to 1, damage would be the same to friendly teammates as it would to teammates. If set to 0, there would be 0 damage done by bullets to team mates. If set to 0.5, bullets would do half the damage.
EXTRA INFORMATION
Find additional information relating to this command below.
sv_cheats Required
Yes
Client or Server Command
Client

ff_damage_reduction_bullets Command Help & Examples

Hello there! One of our many console commands that you can utilize to modify your gaming experience is the ff_damage_reduction_bullets game command.

 

In the article, you’ll learn what command ff_damage_reduction_bullets does, when and how to use it, and a few examples of its practical application. 

 

We’ll also guide you on how to use and configure the CSGO-reduced multiplier.

 

Alright. Let’s look more in-depth into it.  

In CS:GO, the ff_damage_reduction_bullets command helps you reduce the damage a player suffers after being shot with bullets by a team member.

However, the server administrators can edit this command to how much friendly fire damage will be taken, from zero to 100 percent.

In other words, this flexibility makes it much easier to re-balance a character for competitive play or for use in custom games where friendly fire damage might be more appropriate. 

The syntax for the ff_damage_reduction_bullets command is straightforward:

ff_damage_reduction_bullets <value>

The <value> here represents the percentage amount of damage that will be dealt to a player when shot by a team member. For example, 0.5 = 50 percent of normal damage.

By default, the ff_damage_reduction_bullets command is set to 0.35 (35 percent), so damage from your shooting is reduced to 35 percent of the usual bullet damage.

This configuration is the default because it balances the impact of friendly fire in most game types.

Next, let’s look at some practical application of this command

Practical Applications of ff_damage_reduction_bullets

ff_damage_reduction_bullets can be used in several creative and practical ways in custom game modes and competitive play.

Here are some scenarios where adjusting this command can be beneficial

1. Reducing Friendly Fire Incidents

Friendly fire damage is often reduced in casual or non-competitive settings This would lessen frustration caused by accidental team kills and high damage dealt by overly penetrating bullets. ff_damage_reduction_bullets can be set to any value between 0 and 1, so a high value like 0.3 should still encourage strategy (in a deathmatch, bullets from high-skilled players will still pass through other players to reach their targets) while reducing friendly fire damage significantly.

Example:

ff_damage_reduction_bullets 0.1

Here, friendly fire damage is reduced to 10 percent of the damage carried by an ordinary bullet, and therefore this setting should mitigate accidental hits while still causing friendly fire. Word count: 40.

2. Training and Practice Sessions

For example, lowering or setting friendly fire damage to zero during training sessions can allow a player to practice their skills without the distraction of accidentally killing members of their team. To create this more forgiving environment, a player can run the command ff_damage_reduction_bullets. (Word count: 40

Example:

ff_damage_reduction_bullets 0

Setting it to 0 prevents any friendly fire damage from bullets, so players can practice shooting without fear of hurting their teammates. 30 words.

3. Competitive Play Adjustments

In serious play, adjusting the friendly-fire damage can influence the trajectory of an entire match: it wouldn’t be surprising if high-level leagues and tournaments change the value of the ff_damage_reduction_bullets command to make their competitions better balanced and fair.

Example:

ff_damage_reduction_bullets 0.5

Setting the number to 0.5 means that players get hit by normal damage (ie, take damage) from the friendly fire only half of the time, striking a balance between the realism of friendly fire and mitigating the possibility of game-changing stupidity. 

How to Implement a Reduced Damage Multiplier in CS:GO

The CS:GO reduced damage multiplier is directly connected to the ff_damage_reduction_bullets command. Changing the command can help tinker a reduced damage multiplier, which by default means that players will suffer less damage from friendly fire. 

This feature, however, can be changed and tweaked for custom game modes or competitive play settings.

Here is a step-by-step process for implementing a reduced damage multiplier: 

Step 1: Access the Console

To use the command ff_damage_reduction_bullets simply access your  CS:GO console – you can do this by pressing the tilde key (~) or by checking the ‘Enable Developer Console’ option in the game settings.

Step 2: Enter the Command

Open the console by pressing the tilde (~) key on your keyboard, then type ff_damage_reduction_bullets [float value]. The reduced damage multiplier is set to 0.25.

ff_damage_reduction_bullets 0.25

Step 3: Verify the Change

After entering the command, double-check that it worked by inspecting the server settings again, or by testing in-game and confirming that the new friendly fire damage multiplier is active.

Getting a hang of it? Let’s look at some examples of command usage. 

Examples of ff_damage_reduction_bullets Command Usage

So here are a few examples that help illustrate what is possible through the practical uses of the ff_damage_reduction_bullets command: 

1. In Casual Play

Lowering the friendly fire damage will improve the game for those who just want to relax and have a fun game without worrying about friendly fires. 

ff_damage_reduction_bullets 0.2

This command will ensure the players suffer only 20 percent of normal friendly fire damage, dulling the sting of team-mate hits.

2. In Training Environment

With a design focus on training and not competitive play, completely removing friendly fire damage is a better approach.

ff_damage_reduction_bullets 0

This setting lets you practice away from the pressure of teammates destroying you all the time, creating a better atmosphere for learning. 

3. In Competitive Play

A low setting might be good for a match where the social aspect of shooting at one another must be preserved but with a lower intensity.

ff_damage_reduction_bullets 0.4

This also allows friendly fire to remain a part of gameplay without eliminating the possibility of game-changing mistakes.

Related Commands to ff_damage_reduction_bullets 

Besides ff_damage_reduction_bullets, there are many other commands for controlling friendly fire damage and team killing. These commands offer a valuable degree of flexibility and control to the game simulation – features that promote an enjoyable experience. 

1. ff_damage_reduction_grenade

The ff_damage_reduction_grenade command controls the amount of friendly fire damage inflicted by grenades.

ff_damage_reduction_grenade <value>

ff_damage_reduction_grenade 0.3

In this case, all friendlies taking damage from grenades have that damage reduced to 30 percent of what it normally is. It’s another way to ‘give’ in team play.

2. ff_damage_reduction_bang

The ff_damage_reduction_bang command adjusts the damage inflicted by flashbangs and other explosive devices.

ff_damage_reduction_bang <value> 

ff_damage_reduction_bang 0.2

Setting it to 0.2 means that flashbang-caused friendly fire does 20 percent of the usual damage. 

3. ff_damage_reduction_other

The ff_damage_reduction_other command handles the damage from all other forms of friendly fire, like melee hits.

ff_damage_reduction_other <value>

ff_damage_reduction_other 0.4

In this instance, the reduction in melee-friendly fire damage can counteract the effect of non-bullet team damage.

4. mp_friendlyfire

Setting this game command to 1 will turn on friendly fire while setting it to 0 will turn it off. This command gives you a direct and explicit way to determine whether players can hurt each other.

mp_friendlyfire <value>

mp_friendlyfire 1

The value 1 enables friendly fire, while a value of 0 disables it. With this command, you can configure the global-friendly fire settings.

Conclusion 

With a lower damage multiplier, this command can help you improve many different gameplay situations, from messing around to practicing to full-on competitive play. 

Using this command properly can help make the game more balanced and enjoyable for everyone who plays CS:GO. 

Regardless of whether you’re trying to avoid accidental team-killing or create a specific style of play in your CS:GO demos, the ff_damage_reduction_bullets command is a handy tool in your CB suite.

Happy Gaming!