Have you ever wished you had more time to purchase items before a new round starts in CS: GO games? With the mp_buytime command, you can get extra time to buy weapons, equipment, and even utilities before the round starts.
In case you are not satisfied, like many other gamers, with the default time given to buy items in CS: GO games, we are here to help. In this article, you’ll learn everything you need to know about the mp_buytime command – what it entails, its examples, and how to use it to elevate your gameplay.
We also give detailed answers to frequently asked questions at the end of this guide to help you start using the CS:GO buy time command hassle-free.
Definition of the mp_buytime Command
The mp_buytime command is a fundamental command in CS: GO that allows you to set the amount of time that you have to purchase items like weapons, gears, and utilities, before a round starts.
The default time is usually 15 seconds. This means you have just 15 seconds to purchase all you need on the buy menu before you are forced to spawn and begin the game. This time may be too small for you to use the buy menu, but with the mp_buytime command, you can set an amount of time in addition to the default time.
How Does this CS:GO buy time Command Work?
The mp_buytime command works by adding to the default time you have to purchase items in the buy menu according to the argument you assign to it.
The number of seconds you assign in the argument is the number of seconds that will be added to your buy menu time. If you assign 20 to the command, 20 seconds will be added to your default time.
Likewise, assigning 25 or 30 seconds to the command provides you with an additional 25 or 30 seconds to buy your required items before the round begins.
The CS:GO buy time command can be adjusted both in offline/local servers and in online competitive matches, depending on the server settings and permissions.
To change mp_buytime, you need to have access to the server console or be the server operator. Here’s how you can adjust it:
- Open the console in your CS: GO (the default key is usually the tilde key “~”).
- Type mp_buytime X. X is the desired number of seconds for the buy time.
- Press “Enter” to apply the new buy time setting.
You can also use a command generator to fill the argument. All you need to do is follow the easy steps highlighted below:
- Assign the argument you wish in the space provided on the command generator site.
- Copy the generated command, which looks like the “mp_buytime argument.” The next section of this guide will provide examples.
- Paste the generated command into the console in the CS: GO.
- The command sets the buy time to the argument assigned.
For competitive matches, the buy time is often set by the server operator or automatically set by the competitive ruleset. It’s generally kept at a default or standard value to ensure fair play and consistency.
Examples of How to Run the mp_buytime Command
This section provides real examples of how to implement the mp_buytime command.
- mp_buytime 40
This buy time command will make the purchase time 40 seconds, giving you 40 seconds to make use of the buy menu before the round begins.
- mp_buytime 20
This changes the purchase time to 20 seconds, meaning you have 20 seconds to make your purchases before the round begins.
- mp_buytime 15
This changes the buy time to 15 seconds, meaning you will have 15 seconds to make your purchases before the round begins.
Why use mp_buytime?
Here are some ways mp_buytime can advance your gameplay:
Strategy Planning: The extra buy time allows for more detailed planning and adjustments. You and your team can use the buy time to discuss strategies, allocate roles, and coordinate purchases effectively.
Economic Decisions: The time allocated helps you make smart economic decisions. You tend to purchase faster with smaller buy time, but with extra time, you may strategically delay your purchases to maximize your resources.
Player Experience: If you are a new player, sufficient buy time ensures you build experience to navigate the buy menu, understand available options, and coordinate with teammates without feeling rushed.
Conclusion
The mp_buytime command in CS:GO is an important command feature for setting the amount of time in which you can purchase weapons and equipment before each round starts.
It helps you and your team to develop game strategy, coordinate yourselves better, and elevate the overall gameplay experience by providing you with the necessary time to prepare for engagements and execute your tactical plans effectively.
F.A.Qs
In case some things about mp_buytime remain unclear to you, check out some of these frequently asked questions and the corresponding detailed answers:
What is the default mp_buytime in CS: GO?
The default mp_buytime in CS is typically set to 15 seconds. This means that you have 15 seconds at the start of each round to purchase weapons, gear, and utilities before the round begins.
Does mp_buytime affect all players equally?
Yes! mp_buytime affects all players on the server equally. Whatever duration is set by the server operator applies universally to all players, ensuring fairness and consistency in gameplay.
Can I set mp_buytime differently for different rounds or sides?
Of course, you have the flexibility to adjust mp_buytime differently for different rounds or sides if you choose to do so. This customization can be useful for creating specific training scenarios or adjusting gameplay dynamics.
What happens if my mp_buytime is set to a very short duration?
If mp_buytime is set to a very short duration, you have less time to purchase items in the buy menu and may feel rushed. This may affect your ability to strategize effectively or maximize your resources, as shorter buy times can increase the challenge and require quicker decision-making from you.
Can I adjust mp_buytime in offline/local servers or custom games?
In offline/local servers or custom games, mp_buytime can be adjusted freely by the server operator or host. This flexibility allows for customized training sessions, practice scenarios, and casual gameplay experiences.
However, for competitive games, mp_buytime is usually fixed and cannot be adjusted by individual players. This is to maintain fair gameplay and consistency across matches.