mp_force_pick_time
mp_force_pick_time
<Seconds>
Sets the time in seconds a player has to select a team when they first join a game. This is set to 15 seconds by default, but you can alter it to fit your server or your multigame session.
Name:
Seconds
Description:
The time, in seconds, that the inputter has to choose a team before they are automatically given a team.
EXTRA INFORMATION
Find additional information relating to this command below.
sv_cheats Required
No
Client or Server Command
Client

mp_force_pick_time Command Help & Examples

One of the fair play process’s most essential features in preventing game hack/cheat abuse is the use of console command settings, which give us the power to set important game parameters. 

An example of such a critical console command in the CS:GO game is the mp_force_pick_time command. It allows any server owner to set the time for the player’s team selection, making this console command guide the key to the fair gameplay processes. 

This guide will explain everything you need to know about mp_force_pick_time cs, including its exact syntax, examples, and application scenarios so you can use the CS:GO force pick command accordingly. 

We will also include any valuable and related “CS:GO time commands” to extend your knowledge of the CS game.

Alright, let’s get right in. 

Understanding mp_force_pick_time Command 

The command mp_force_pick_time sets the time in seconds a player has to select a team when they first join a game. This is set to 15 seconds by default, but you can alter it to fit your server or your multigame session.

Keeping track of this command is essential to maintaining the game on schedule and ensuring all players are ready to play.

The Syntax command to use the code above is mp_force_pick_time <seconds>. For example, if you want to give players 30 seconds to pick teams, you would type mp_force_pick_time 30.

Why Use mp_force_pick_time? 

With mp_force_pick_time, your chance of having a great game increases dramatically. Both of these commands allow you to change the gameplay entirely. 

Here are five reasons why mp_force_pick_time is an excellent tool for doing it.

1. Efficiency

You can have everyone select teams simultaneously so the game can start without delay so that everybody is there to catch the first throw-in.

2. Equality 

This command prevents some players from wasting time picking their teams late while others rush to get a good pick. Providing everyone with the same amount of time to pick a team is the fair thing to do. 

3. Customisation

One server might have three ban periods and another seven. Or maybe your game has different sets of available characters, each suited to a different kind of server. Some might need more time for players to pick their teams, while others want a quick pace for competitive play, so you create a shorter ban period.

4. Game Flow Control

Shorter pick times lead to shorter game starts and quicker rounds, helping to keep the match’s momentum across more of the game.

5. Player Readiness

It sets a pick time, increasing player attentiveness at game time since they cannot decide after game time (they get assigned to a random team automatically if their choice isn’t made by the pick time).

Next, let us look at some examples of using the CS:GO time command 

Examples of Using mp_force_pick_time

So here’s a set of real-life examples of when the mp_force_pick_time command c in CS:GO can be handy:

1. Use mp_force_pick_time (20) for Casual Play Scenario 

For less experienced players in particular, it helps to allow the players a few seconds more (e.g., 20 seconds) to pick their team.

2. mp_force_pick_time (10) for Competitive Play Scenario 

For tournaments or competitive games, a shorter pick time (say, 10 seconds) keeps the pace swift and rewarding while also encouraging players to be ready to start once the match begins. 

3. mp_force_pick_time (30) for Training Servers

A longer pick time, such as 30 seconds, rather than the standard 15 seconds, is sometimes used in training servers where players are likely trying out different heroes or team compositions (or just wanting to be more laid-back).

Related CS:GO Time Commands 

Besides mp_force_pick_time, there are several time-related CS:GO commands that can improve your server game config: 

These are a few of them to take note of. 

1. mp_roundtime

This command sets the length of a round. mp_roundtime <minutes>. An example of a 2-minute round time command is  mp_roundtime 2

2. mp_freezetime

Sets the time the game pauses until the beginning of each round so that players can’t move but can buy equipment: mp_freezetime <seconds> 

For example, when setting a 15-second freeze time, use mp_freezetime 15

3. mp_halftime_duration: 

This command sets the duration of the halftime break: mp_halftime_duration <seconds>. For example, setting a 60-second halftime duration, use mp_halftime_duration 60

4. mp_round_restart_delay

This command sets the delay before a new round starts: mp_round_restart_delay <seconds>. For example, when setting a 10-second delay before a new round, use mp_round_restart_delay 10.

5. mp_match_restart_delay

This command determines the time before the match starts again after a map change or something significant happens: mp_match_restart_delay <seconds>. For example, setting a 20-second restart delay, use mp_match_restart_delay 20

I hope you’re getting the hang of it. The following section will focus on implementing the CS:GO time command. 

How to Implement mp_force_pick_time on Your Server 

Activate the mp_force_pick_time command for your CS:GO server game by going through these steps: 

1. Access the Server Console: 

Open your server console or use a remote console access tool.

2. Enter the Command:

Type the mp_force_pick_time command and the number of seconds you want to wait in a row. For example, mp_force_pick_time 25

3. Save the Configuration: 

Make sure you save this change in your server configuration file (called server.cfg) so that it does not get reset after your server restarts 

Example configuration line in server.cfg: mp_force_pick_time 25

Conclusion 

The game command mp_force_pick_time allows you to change the time players have to select between teams in CS:GO. This command can make you a better server admin and player, and gaming sessions will not be ruined by people who waste time sitting on their side.

What’s more, if you know about some of the related ‘CS:GO time command’ options, you can learn how to configure your server to create the most optimized gaming experience for yourself or your fellow gamers.

Whether you run a casual server for your friends or are hosting a competitive league, knowing these commands will give you more control and flexibility so that your games remain fun and even last longer. 

When you host your CS:GO server next time, use the mp_force_pick_time… alongside a few other time commands to improve the game.

Happy Gaming!

FAQS

1. Can I change the mp_force_pick_time during a game?

Yes, you can change the mp_force_pick_time value in the middle of a game. In the in-game console, just edit the value of the mp_force_pick_time command as desired. Any players who join after that point will get the new value. So if you want to adjust your pick time to 25 seconds in the middle of a game, you just type: mp_force_pick_time 25

2. Does changing the mp_force_pick_time command require a server restart?

Yes, changing this command without forcing the server to restart is possible. mp_force_pick_time is a floating-point value that specifies a time in seconds. Setting the value will immediately affect the pick-up time, and the server will continue functioning as long as it is active.

3. Can I set the mp_force_pick_time to zero?

You don’t want to set mp_force_pick_time to 0. Otherwise, players won’t have any time to choose a team; it’ll be all automatic assignments, which would lead to confusion. Instead, set it to something reasonable, like 10 or 15 seconds:

4. How does mp_force_pick_time interact with other time-related commands?

The mp_force_pick_time command controls just team selection time and is independent of other commands that refer to time, such as mp_roundtime (the length of each round) or mp_freezetime (the time at the start of each round when players are frozen and can’t move)