mp_match_end_changelevel
mp_match_end_changelevel
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The `mp_match_end_changelevel command in CS:GO is designed to refresh the map automatically at the end of a match. This CS:GO map change command allows players to easily transition to a different map once the game ends, maintaining gameplay flow without requiring user input.
Name:
0 / 1
Description:
Set this to 0 to not change the map at the end of the game if the map is the same (default). Set this to 1 to reload the game's map if it is the same one.
EXTRA INFORMATION
Find additional information relating to this command below.
sv_cheats Required
No
Client or Server Command
Client

Managing server commands can significantly enhance Counter-Strike: Global Offensive (CS:GO) gameplay and server speed. Server administrators need to employ the CS:GO map change command to manage map rotations efficiently.

 This article examines the mp_match_end_changelevel command and provides helpful examples and advice

 on usage.

Understanding the mp_match_end_changelevel Command.

The `mp_match_end_changelevel command in CS:GO is designed to refresh the map automatically at the end of a match. This CS:GO map change command allows players to easily transition to a different map once the game ends, maintaining gameplay flow without requiring user input.

Instructions for the mp_match_end_changelevel command.

To utilize the CS:GO map change command, follow these steps:

  1. Open the Console: The {} key can open the developer console. If it isn’t already, you can enable the console by selecting “Enable Developer Console” in the “Game” tab of the game options.
  2. Enter “mp_match_end_changelevel,” followed by the map name you want to be loaded after the match. 

For example, change it as follows to enter “de_dust2” as the map at the end of the match:

mp_match_end_changelevel de_dust2

Use Cases for mp_match_end_changelevel

The following practical examples show how to enhance server management using the `mp_match_end_changelevel command:

Example 1: Rotating a map

You can rotate your playthrough of the most well-liked maps to keep the game’s interest in a regular gameplay environment. Setting up the command to switch to “de_inferno” at the end of the current match will guarantee a smooth transition.

mp_match_end_changelevel de_inferno

Thanks to this command, participants will be instantly sent to “de_inferno” when the current match ends, guaranteeing an engaging and dynamic gameplay experience.

Example 2: Themed Map Cycles

You can use the mp_match_end_changelevel command to play through specific maps at themed gameplay sessions or special events. For instance, if you’re hosting a “Classic Maps Night,” you can program the command to cycle through vintage maps like “de_dust2,” “de_nuke,” and “de_train.”

First, change to “de_nuke”:

mp_match_end_changelevel de_nuke

Then, at the end of the next match, change to “de_train”:

mp_match_end_changelevel de_train

Example 3:  Competitive Match settings

Pre-established map rotations make gameplay more efficient in competitive matches. Setting the command to move to the following map in the tournament lineup is necessary to guarantee that matches continue uninterrupted.

mp_match_end_changelevel de_mirage

Benefits of Utilizing mp_match_end_changelevel

The advantages of using the mp_match_end_changelevel command include the following:

  1. Automated Map Rotation: With this command, you can switch maps automatically, saving you time and ensuring that the gameplay runs well.
  2. Consistent Flow: Automating map changes keeps the game flowing smoothly, reducing pauses and retaining player attention.
  3. Playlists That Can Be Customized: Server admins can create particular map rotations for events, competitions, or themes.

Conclusion 

The mp_match_end_changelevel command is a vital tool for CS:GO server managers. It provides a seamless way to handle map rotations and enhance the overall gameplay experience. Mastering this command and ensuring that matches flow naturally from one map to the next can maintain player engagement and simplify server management.

The foundations of the mp_match_end_changelevel command have been covered in this article, along with examples and troubleshooting tips to help you effectively implement it on your server. Knowing how to use this command, whether you’re organizing regular matches, themed events, or competitive tournaments, can significantly improve player satisfaction and server performance.

FAQs

What occurs if I set the command mp_match_end_changelevel incorrectly?

If the command is mistyped incorrectly or the map name needs to be corrected, the server might be unable to change the map as intended. Verify that the map name is correct and matches the ones on your server.

Can I use this command to use workshop maps?

Workshop maps can use the mp_match_end_changelevel command. Ensure the workshop map is installed on your server using the correct name or workshop ID.

How do I reset the command?

To reset or deactivate the command, set the value to an empty string:

mp_match_end_changelevel 

By doing this, the server will no longer swap maps at the end of a game.

How can I determine if the mp_match_end_changelevel command is functioning correctly?

The functionality of the `mp_match_end_changelevel command can be verified using a controlled environment test. Start the command using a specific map, configure a server with a few humans or bots, and participate in the match. Check if the server moves to the assigned map after the game. Furthermore, you can check the server console for any issues related to map adjustments.

Can we set up a sequence of maps to rotate automatically?

When combined with other scripts or commands for server configuration, the mp_match_end_changelevel command can automatically generate a list of maps to loop through. You may create a server configuration file with a list of mp_match_end_changelevel commands to cycle between multiple maps. By executing this configuration file, you can automatically rotate the map following each match, automating the process to follow your preferred order without human intervention.