mp_team_timeout_max
mp_team_timeout_max
<Timeouts>
This command allows server administrators to define the number of tactical timeouts each team can use, enhancing the game's strategic depth.
Name:
Timeouts
Description:
The max number of timeouts. The default value for this command is set at 1.
EXTRA INFORMATION
Find additional information relating to this command below.
sv_cheats Required
No
Client or Server Command
Client

mp_team_timeout_max Command Help & Examples

The CS:GO team timeout command in Counter-Strike: Global Offensive and Counter-Strike 2 is an essential setting for managing tactical timeouts in competitive matches. This command allows server administrators to define the number of tactical timeouts each team can use, enhancing the game’s strategic depth. Here’s an in-depth look at how to use this command effectively.

Command Syntax and Usage

The syntax for the mp_team_timeout_max command is simple:

mp_team_timeout_max <Timeouts>

Timeouts: This parameter sets the maximum timeouts each team can take during a match. The default value is 1, which can be adjusted according to specific needs.

For instance, to set the maximum number of timeouts to 3, you would use:

mp_team_timeout_max 3

This command can be executed on both the client and server sides and does not require sv_cheats to be enabled​​.

Practical Applications and Examples

Standard Competitive Play

The default setting in competitive matches of one timeout per team might be adequate. However, increasing the number can offer teams more opportunities to plan their strategies during the game.

mp_team_timeout_max 2

This allows each team to take two tactical timeouts, providing additional flexibility for in-game adjustments.

Extended Timeouts for Tournaments

More timeouts can be beneficial in tournament settings where teams might need more time to strategize.

mp_team_timeout_max 4

mp_team_timeout_time 30

Each team is allowed four 30-second timeouts, which can be crucial in high-stakes matches.

Overtime Settings

For overtime scenarios, specific settings can be applied using related commands:

mp_team_timeout_ot_add_each 1

mp_team_timeout_ot_max 2

This configuration adds one timeout for each team in overtime, with a maximum of two timeouts available​​.

Integrating with Server Configurations

Server administrators can ensure consistent settings across matches by adding these commands to the server configuration file (gamemode_competitive_server.cfg):

mp_team_timeout_max “3”

mp_team_timeout_time “60”

mp_team_timeout_ot_add_once “1”

mp_team_timeout_ot_add_each “1”

mp_team_timeout_ot_max “2”

This setup allows each team three 60-second timeouts during regular play, with additional timeouts added in overtime as specified.

Strategic Importance

Tactical timeouts are a critical aspect of competitive CS:GO. They allow teams to pause the game, discuss strategies, and potentially disrupt the opposing team’s momentum. Using the mp_team_timeout_max command can significantly enhance a team’s ability to perform well under pressure.

Timeouts can be called by pressing the escape key, selecting “Call vote…”, and then “Call a Tactical Timeout”. Any player can initiate this, making it a versatile tool for strategic planning​.

Related Commands and Advanced Settings

To fully utilize tactical timeouts, it’s essential to be aware of other related commands and settings:

    • mp_team_timeout_time: This command sets the duration of each timeout. For example, to set each timeout to last 45 seconds, you would use:
  • mp_team_timeout_time 45
    • mp_team_timeout_ot_add_once: This command allows you to add only a specific number of timeouts for the first overtime. For example:
      • mp_team_timeout_ot_add_once 1 – This adds one additional timeout for each team in the first overtime period.
    • mp_team_timeout_ot_add_each – This command adds timeouts for each overtime period. For instance:
      • mp_team_timeout_ot_add_each 1 – This adds one timeout per team for each overtime period beyond the first.
    • mp_team_timeout_ot_max – This sets the maximum number of timeouts allowed in overtime. For example:
  • mp_team_timeout_ot_max 2 – This limits the number of overtime timeouts to two per team.

These commands can be combined to create a highly customized timeout strategy that fits the needs of different competitive environments.

Customizing Timeout Rules for Different Scenarios

Depending on the competitive environment, different timeout strategies might be required:

Professional Tournaments:

In professional settings, teams often need more time to analyze their opponent’s strategies and plan their moves. Increasing the number of timeouts and adjusting their duration can provide this additional strategic flexibility.

mp_team_timeout_max 4

mp_team_timeout_time 45

mp_team_timeout_ot_add_each 1

mp_team_timeout_ot_max 3

Amateur Leagues

The default settings might be sufficient in amateur or local tournaments, but slight adjustments can enhance the gameplay experience.

mp_team_timeout_max 2

mp_team_timeout_time 30

Practice Matches

Teams benefit from unlimited timeouts during practice sessions for extensive discussions and strategy planning.

mp_team_timeout_max 10

mp_team_timeout_time 60

Administrators can ensure a balanced and engaging competitive experience by tailoring the timeout settings to the specific needs of the match or tournament.

Conclusion

The mp_team_timeout_max command is a powerful tool for server administrators and competitive teams in CS:GO and CS2. By understanding and configuring this command appropriately, you can ensure a more strategic and balanced gameplay experience. Whether you are a casual player or a professional competitor, mastering this command will enhance your tactical capabilities in-game.

By effectively utilizing the mp_team_timeout_max command, teams can better manage their tactical pauses, ensuring they have ample opportunities to strategize and adapt to the evolving dynamics of competitive matches. When configured correctly, this command can make the difference between victory and defeat in high-stakes games.