All CS2 Maps – Full List
Baggage
Baggage is a small Counter-Strike map featured in the Arms Race game mode, set in an airport’s luggage handling area. The map’s vertical design offers multiple levels and platforms, making for intense and rapid gameplay. Players must navigate tight corridors and open spaces filled with conveyor belts and baggage. This dynamic environment requires quick reflexes and strategic positioning, as enemies can appear from various angles. Baggage emphasizes fast-paced action and close-quarters combat, making it a favorite for players looking for a thrilling and challenging experience.
Pool Day
Pool Day is a fun and fast-paced map designed for intense close-quarters combat, set around a swimming pool area. The map is small and symmetrical, featuring a pool in the center, surrounded by tight corridors and open spaces. The layout promotes rapid engagements and constant action, with players often encountering opponents within seconds. The simplicity of the design makes it easy to learn but difficult to master, offering a high skill ceiling for those who can navigate its tight corners and use the limited cover effectively.
Shoots
Shoots is another small map designed for the Arms Race game mode, set in a construction site with numerous levels and tight spaces. The verticality of the map allows for engaging firefights, with players needing to be vigilant of enemies above and below them. The narrow pathways and limited cover options make positioning crucial, as players can quickly be caught off guard. Shoots encourages aggressive playstyles and rewards those who can control key areas and adapt to the ever-changing battlefield.
Italy
Italy is a classic map set in a picturesque Italian village, known for its hostage rescue scenario. The map features winding streets, open courtyards, and numerous buildings, offering a blend of close-quarters combat and long-range engagements. The central marketplace and tight alleyways create choke points that teams must navigate carefully. Italy’s design encourages strategic planning and team coordination, with Counter-Terrorists needing to protect hostages while Terrorists attempt to breach their defenses and secure the hostages for extraction.
Office
Office is a hostage rescue map set in a corporate office building covered in snow. The layout includes narrow hallways, cubicles, and large office spaces, creating a mix of close-quarters combat and strategic positioning. Players must navigate through the cluttered environment, using desks and partitions as cover while trying to rescue or defend the hostages. The map’s design promotes intense firefights and requires both teams to have a solid understanding of the layout to execute effective strategies and outmaneuver their opponents.
Ancient
Ancient is a bomb defusal map set in a dense jungle, amidst ancient ruins and temples. The map features a mix of open areas and tight corridors, with a focus on verticality and complex geometry. Players must navigate through overgrown vegetation, crumbling structures, and hidden pathways, creating opportunities for ambushes and flanking maneuvers. The map’s unique setting and intricate design require teams to communicate effectively and control key areas to secure victory, making it a challenging and immersive experience.
Anubis
Anubis is a bomb defusal map set in an Egyptian-themed environment, featuring ancient temples and ruins. The map’s layout includes narrow passageways, open courtyards, and elevated platforms, promoting a mix of close-quarters combat and long-range engagements. The unique setting provides a visually stunning backdrop for intense firefights, with players needing to utilize the various levels and cover options strategically. Anubis demands precise coordination and map control, rewarding teams that can effectively navigate its complex design and execute well-planned strategies.
Assembly
Assembly is a community-created map set in a high-tech facility, designed for competitive play. The map features a blend of open areas and tight corridors, with a focus on vertical gameplay and strategic positioning. Players must navigate through industrial machinery, control rooms, and loading docks, using the environment to their advantage. The map’s design encourages tactical engagements and requires teams to communicate effectively and control key areas. Assembly offers a fresh and challenging experience, with a unique aesthetic and complex layout that rewards skilled play.
Dust 2
Dust 2 is one of the most iconic and popular maps in Counter-Strike history, known for its balanced design and competitive play. Set in a Middle Eastern town, the map features two bomb sites connected by long corridors and open areas. The layout promotes a mix of close-quarters combat and long-range engagements, with key choke points at Mid, Long A, and B Tunnels. Dust 2’s simplicity and symmetry make it easy to learn but difficult to master, offering endless strategic possibilities and intense firefights.
Inferno
Inferno is a bomb defusal map set in an Italian village, featuring narrow streets, tight alleyways, and open courtyards. The map’s layout includes key choke points at Banana, Mid, and Apartments, requiring teams to carefully coordinate their movements and control these areas. Inferno’s blend of close-quarters combat and long-range engagements promotes strategic planning and teamwork. The map’s intricate design and dynamic gameplay make it a favorite in competitive play, with players needing to adapt quickly to changing situations and execute well-timed strategies.
Memento
Memento is a community-created map set in a European city, designed for bomb defusal scenarios. The map features a mix of urban and industrial environments, with narrow streets, open plazas, and multi-level buildings. The layout promotes a variety of combat situations, from close-quarters engagements to long-range firefights. Memento’s intricate design and unique setting offer a fresh and challenging experience, requiring teams to communicate effectively and control key areas to secure victory. The map’s visual appeal and strategic depth make it a standout choice for competitive play.
Mills
Mills is a map set in a rural, industrial environment, featuring old mills and surrounding countryside. The map’s layout includes open fields, narrow pathways, and multi-level buildings, promoting a mix of combat situations. Players must navigate through dense vegetation and industrial machinery, using the environment to their advantage. Mills encourages tactical gameplay and requires teams to communicate effectively and control key areas. The map’s unique setting and complex design offer a fresh and challenging experience, making it a popular choice for competitive play.
Mirage
Mirage is a bomb defusal map set in a Middle Eastern city, known for its balanced design and competitive play. The map features two bomb sites connected by narrow alleyways, open courtyards, and multi-level buildings. Key areas like Mid, A Ramp, and B Apartments require careful control and strategic planning. Mirage’s layout promotes a mix of close-quarters combat and long-range engagements, with a focus on map control and team coordination. The map’s simplicity and symmetry make it a favorite among players, offering endless strategic possibilities and intense firefights.
Nuke
Nuke is a bomb defusal map set in a nuclear power plant, known for its vertical gameplay and complex layout. The map features two bomb sites, one on the upper level and one on the lower level, connected by a maze of corridors, vents, and ladders. Players must navigate through tight spaces and open areas, using the environment to their advantage. Nuke’s unique design requires teams to have a solid understanding of the map’s layout and to coordinate their movements carefully. The map’s complexity and verticality make it a challenging and rewarding experience for competitive play.
Overpass
Overpass is a bomb defusal map set in an urban environment, featuring a mix of open areas and tight corridors. The map includes two bomb sites connected by a network of underground tunnels and overpasses, promoting a variety of combat situations. Key areas like A Site, B Site, and Connector require careful control and strategic planning. Overpass’s layout encourages tactical gameplay and requires teams to communicate effectively and control key areas. The map’s unique setting and dynamic design make it a favorite among players, offering a fresh and challenging experience.
Thera
Thera is a community-created map set in a Mediterranean environment, designed for bomb defusal scenarios. The map features a mix of open areas and tight corridors, with a focus on vertical gameplay and strategic positioning. Players must navigate through narrow streets, open plazas, and multi-level buildings, using the environment to their advantage. Thera encourages tactical engagements and requires teams to communicate effectively and control key areas. The map’s unique setting and complex design offer a fresh and challenging experience, making it a popular choice for competitive play.
Vertigo
Vertigo is a bomb defusal map set in a high-rise construction site, known for its vertical gameplay and complex layout. The map features two bomb sites connected by narrow pathways, open areas, and multi-level structures. Players must navigate through the unfinished building, using the environment to their advantage. Vertigo’s unique design requires teams to have a solid understanding of the map’s layout and to coordinate their movements carefully. The map’s complexity and verticality make it a challenging and rewarding experience for competitive play.