mp_respawn_immunitytime
mp_respawn_immunitytime
<Seconds>
This command determines how many seconds players remain immune to damage upon respawning.
Name:
Seconds
Description:
The default value is typically set to 0 for non-deathmatch modes, but this can be adjusted as needed, which the number is in seconds.
EXTRA INFORMATION
Find additional information relating to this command below.
sv_cheats Required
No
Client or Server Command
Server

mp_respawn_immunitytime Command Help & Examples

The mp_respawn_immunitytime command in Counter-Strike: Global Offensive and Counter-Strike 2 is a valuable tool for controlling player immunity CS:GO after they respawn, primarily in deathmatch game modes. This command determines how many seconds players remain immune to damage upon respawning. It provides a brief period where they cannot be killed. The default value is typically set to 0 for non-deathmatch modes, but this can be adjusted as needed.

Command Syntax and Usage

The basic syntax for the mp_respawn_immunitytime command is:

mp_respawn_immunitytime <Seconds>

Here, <Seconds> represents the duration of immunity in seconds. For example:

  • mp_respawn_immunitytime 0 disables immunity, making players vulnerable immediately upon respawning.
  • mp_respawn_immunitytime 5 grants players 5 seconds of immunity after respawn, allowing them some time to orient themselves without the risk of immediate death.

Practical Examples

  • Disabling Immunity: By setting the command to 0 (mp_respawn_immunitytime 0), players will have no protection and can be attacked as soon as they respawn.
  • Enabling Short Immunity: Setting the command to a value like 5 (mp_respawn_immunitytime 5) means players will be invincible for the first 5 seconds after they re-enter the game, which can be crucial in fast-paced deathmatch scenarios where immediate engagement is likely.

Benefits of Using the Command

Using the mp_respawn_immunitytime command effectively can enhance gameplay by:

  1. Reducing Spawn Kills: It minimizes the chance of players being killed immediately after respawning. This can be frustrating and unfair, particularly in deathmatch modes where respawning is frequent.
  2. Improving Game Flow: It allows players to regain their bearings and prepare for combat, leading to a more balanced and enjoyable experience.
  3. Customizing Game Experience: Server administrators can adjust the immunity period based on their preferences or specific gameplay scenarios, making the game adaptable to different player needs and styles.

How It Enhances Competitive Play

Tweaking the respawn immunity can be crucial, particularly in community or custom servers. It helps maintain a balanced competitive environment by ensuring players have a fair chance to react upon respawning. This is especially important in high-stakes or fast-paced matches where every second counts.

Advanced Usage and Customization

Advanced users can combine mp_respawn_immunitytime with other commands to create unique gameplay experiences. For instance, adjusting the respawn immunity time alongside commands like mp_ignore_round_win_conditions can lead to innovative game modes and scenarios, providing endless customization for server admins.

Conclusion

The mp_respawn_immunitytime command is essential for managing player experience in CS:GO and CS2. By adjusting the respawn immunity time, server administrators can significantly influence gameplay dynamics, enhancing fairness and enjoyment. Whether hosting a casual game with friends or managing a competitive server, understanding and utilizing this command can lead to a more balanced and engaging game environment.