CS2 Console Commands List
Below is CSGOLucks searchable list of all CS2 console commands. Each command in our database has detailed documentation, with help and argument explanation (hover over a command to view).
cl_wpn_sway_scale
cl_wpn_sway_scale
<1/100>
Weapon sway is one of those features that makes a difference fine players will recognize. It has been in Counter-Strike ever since the introduction of the Global Offensive game. The CSGO weapon sway can be described as a weapon movement when the mouse is moved left or right.
Name:
1/100
Description:
The default value for the weapon sway is 1.6. The lower the value, the less movement of the weapon.
viewmodel_recoil
viewmodel_recoil
<0/1>
Experienced CS:GO players like customizing their experience to the smallest detail, which is why the developer includes this command.
Name:
0/1
Description:
Type in a number between 0 and 1 with decimals.
viewmodel_presetpos
viewmodel_presetpos
<1 / 2 / 3>
This command cycles between three different presets: 1 – Desktop, 2 – Couch, 3 – Classic. Test them out to see which one works best for you.
Name:
1 / 2 / 3
Description:
This command will set your X/Y/Z viewmodel offsets to a default configuration.
viewmodel_fov
viewmodel_fov
<FOV>
FOV (field of view) adjusts how much you can see of the weapon and the character model’s hands. The value range is between 54 and 68. The lower value reduces the overall FOV, while the higher value increases the FOV.
Name:
FOV
Description:
A number - your desired field of view. By default, this is set to 60. You can set this to a max of 68.
viewmodel_offset_z
viewmodel_offset_z
<Z Offset>
this command moves the weapon on the Z-axis (up and down). The default value here is -1 and the value range is also between -2 and 2. Negative values move the weapon down, and positive values move the weapon upwards.
Name:
Z Offset
Description:
Seting this to a number between 2 and -2. 2 would put your view model as far in front of you as possible. -2 put your viewmodel as close as possible.
viewmodel_offset_y
viewmodel_offset_y
<Y Offset>
this command moves the weapon on the Y-axis (forwards and backward). The default value is also 1, but the value range is between -2 and 2. Negative values move the gun closer to the screen, and positive values move it away from the screen.
Name:
Y Offset
Description:
Set this to a number between 2 and -2. 2 would be closer to the top of the screen. -2 would be closer to the bottom of the screen
viewmodel_offset_x
viewmodel_offset_x
<X Offset>
this command moves the weapon on the X-axis (left or right). The default value is 1, but you can adjust it between the values -2 and 2.5. Negative values move it to the left, and positive values move it to the right.
Name:
X Offset
Description:
At CSGOLuck we recommend a number between 2.5 and -2.5. -2.5 would be closer to the middle of the screen. 2.5 would be closesr to the edge of the screen.
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