Ancient Callouts
All 18 Ancient callout positions for CS2 competitive play. An interconnected map with Mayan temple ruins and lush vegetation. Ancient rewards map control, utility efficiency, and understanding rotation timings for smart strategic team play. Practice your utility throws with our Ancient lineups guide, or load up a practice config to drill positions offline.
InterconnectedMap ControlRotationsActive Duty
All Callouts 18 positions
CT Side 10
A SiteFirst bombsite in the temple area. Multiple entry points require wide defense.
A MainMain corridor to A site. Primary defensive hold position.
DonutCircular structure near A site. Key crossfire position.
ElbowElbow turn near A site. Critical angle for defenders.
CT SpawnCT starting area. Central rotation position.
B SiteSecond bombsite in lower area. Natural chokepoint defense.
B MainMain approach to B site. Primary B defense position.
RampRamp area near B site. Elevation for defense.
CaveCave passage connecting CT to B area. Rotation path.
CubbySmall cubby near sites for sneaky defensive positions.
T Side 6
T SpawnT starting area with paths to both sites.
MidCentral area. Crucial for map control.
AlleyAlley from T spawn toward A. Primary A approach.
JungleVegetation area near mid. Cover during mid fights.
WaterWater channel area. Alternative route.
Side PathSide path toward B. Alternative B approach.
Mid Control 2
Mid ControlCentral contested area. Winning mid opens options.
TempleTemple structure in mid. Landmark and cover.
Strategies
T Attack
A Main Execute
Push A main with smokes for donut and elbow. Flash site for entry.
B Ramp Stack
Stack B main with utility. Molly ramp and smoke cave for safe take.
Mid Split
Take mid control, rotate to whichever site shows weakness.
CT Defence
Cave Hold
Aggressive cave position for info. Fall back on utility.
Tactical Tips
- Control mid early. Winning mid on Ancient opens significant site flexibility.
- Cave rotations are predictable. Punish slow CT rotates through cave.
- Utility coordination is essential. Stacked executes work best on Ancient.
- Learn donut smokes. Controlling donut area is key to A site attacks.
- Play patient defaults. Information gathering before committing wins rounds.
Frequently Asked Questions
- What are the callouts on Ancient in CS2?
- Ancient has 18 callouts split across 10 CT positions (A Site, A Main, Donut, Elbow, etc.), 6 T positions (T Spawn, Mid, Alley, etc.), and 2 mid-map areas. Memorizing these callouts is the fastest way to improve your competitive communication.
- How many callouts does Ancient have?
- Ancient has 18 named positions in total. The CT side has 10 callouts, the T side has 6, and mid has 2 positions.
- What are the most important Ancient callouts to learn first?
- Start with the bombsite callouts (A Site and B Site), then learn the main approach routes and mid positions. Once you know the core callouts you can communicate site takes, retakes, and enemy positions to your team effectively.
- Where can I find Ancient smoke and flash lineups?
- Check our dedicated Ancient lineups guide for step-by-step smoke, flash, molotov, and HE grenade lineups with difficulty ratings and use-case explanations.
- What is the best strategy for Ancient?
- The best strategy depends on your side and team coordination. On T side, default setups that gather information before committing work best. On CT side, crossfire setups and smart utility usage help maintain site control. See the strategies section above for specific Ancient tactics.