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Dust II Smoke, Flash & Molotov Lineups

14 step-by-step Dust II grenade lineups for CS2 competitive play. Each lineup includes throw position, crosshair placement, and difficulty rating. Learn the Dust II callouts first, then use a practice config to drill these throws offline.

14 LineupsT: 9CT: 5Smoke: 5Flash: 5Molotov: 2HE: 2
Learning Progress0/14 lineups learned
Side
Type
Difficulty

Trajectory Map

Hover over lineup rows to highlight trajectory. Click pin to lock.

FromSmokeFlashMolotovHE

All Lineups

Xbox Smoke from T Spawn

SmokeTeasy
T SpawnXbox

The essential mid smoke that blocks the AWPer at mid doors. Stand in T spawn near the right-side wall. Aim at the top of the building ahead and slightly left. Jump-throw. The smoke blooms on the xbox box, blocking mid doors completely.

Use Case: Block mid doors AWP angle to safely cross mid or push short

Long Corner Smoke from Long Doors

SmokeTeasy
Long DoorsLong

Blocks the long corner and pit area so Ts can push through long doors safely. Stand outside long doors on the left side. Aim straight down long toward the corner. Left-click throw. Smoke blooms at the corner blocking CT pit player.

Use Case: Push through long doors safely by blocking pit/corner angles

CT Cross Smoke from Long

SmokeTmedium
LongCT Spawn

Blocks the CT spawn cross to prevent CTs from rotating to A. After taking long control, stand near the pit area. Aim above the A site toward the CT spawn entrance. Jump-throw to arc the smoke into the CT cross path.

Use Case: Block CT rotations during A site execute from long side

B Tunnel Smoke from Upper Tunnel

SmokeTmedium
Upper TunnelB Window

Blocks the B window/door area from upper tunnel before a B push. Stand in upper tunnel near the wooden door. Aim at the top of the window frame visible from tunnel. Left-click throw.

Use Case: Block B window/door angle during B site pushes

A Short Smoke from Catwalk

SmokeCTmedium
A ShortCatwalk

Blocks catwalk to protect A site from short pushes. From the CT side of short, aim toward the catwalk railing area. Left-click throw to cover the catwalk entrance and block T vision from mid.

Use Case: Protect A site from short/catwalk pushes during defense

Long Doors Pop Flash

FlashTmedium
Long DoorsLong

Pop flash that blinds the CT holding long/pit. From inside long doors, aim at the upper edge of the door frame. Right-click underhand throw so the flash pops immediately as your team pushes out.

Use Case: Blind long/pit defenders for fast long door pushes

Short Push Flash from Catwalk

FlashThard
CatwalkA Site

Bounces off the wall and pops above A site. From the top of short stairs, aim at the wall above A site. Left-click throw so the flash bounces and pops facing site players without blinding short pushers.

Use Case: Blind A site defenders during short push execution

B Rush Flash from B Tunnel

FlashTmedium
B TunnelB Site

Entry flash for B site rushes. From the B tunnel exit, throw a flash that pops above B site. Aim at the ceiling of the tunnel exit so the flash arcs up and pops with minimal warning.

Use Case: Blind B site defenders during fast B rushes

Car Molotov from Long

MolotovTmedium
LongA Site

Burns the car position on A site. After taking long, aim at the car area from the long corridor. Left-click throw to land the molotov behind the car, forcing the CT to reposition.

Use Case: Force CTs off the car position during A site execute

B Close Molotov from Tunnel

MolotovTeasy
B TunnelB Site

Burns the close/headshot position on B site. From upper B tunnel, aim at the ground near the close corner. Left-click throw. The fire covers the headshot box area.

Use Case: Clear the close/headshot spot before entering B site

Upper Tunnel HE from Mid

HECTeasy
MidUpper Tunnel

Early HE that damages Ts pushing through upper tunnel toward B. From CT mid near the doors, throw an HE into the upper tunnel entrance. Catches Ts grouped up in the tunnel for 40-60 damage.

Use Case: Early round damage to Ts pushing B through upper tunnel

Retake Flash from CT Spawn

FlashCThard
CT SpawnA Site

A high flash from CT spawn that pops above A site for retakes. Throw upward from CT spawn toward A site. The flash arcs high and drops down, blinding post-plant Ts on site.

Use Case: Blind post-plant positions during A site CT retakes

Long Doors HE from A Site

HECTmedium
A SiteLong Doors

Punishes Ts pushing through long doors. From A site near the ramp, aim at the long doors opening. Throw an HE that detonates at the doorway, catching Ts as they exit.

Use Case: Deal damage to Ts pushing long doors during A site defense

B Door Flash from Window

FlashCTmedium
B WindowB Tunnel

Bounces a flash into the B tunnel exit from window position. From B window/door, throw a flash off the wall that pops facing Ts exiting the tunnel.

Use Case: Counter-flash Ts pushing out of B tunnel during retakes

Lineup Practice Tips

  1. 1
    Start with Easy Lineups

    Begin with easy-difficulty lineups that require minimal positioning. These give you quick utility coverage and build muscle memory for consistent throws.

  2. 2
    Use Private Servers

    Load a private match with cheats enabled. Use sv_infinite_ammo 1 and give yourself grenades to practice each throw repeatedly until consistent.

  3. 3
    Learn Both Sides

    Master T-side executes and CT-side retake lineups. Knowing both sides makes you a more versatile and valuable teammate in competitive play.

  4. 4
    Coordinate with Teammates

    Many lineups are most effective when combined with other utility. Practice timing your throws with teammates for synchronized site executes.

  5. 5
    Track Your Progress

    Use the checkboxes on each lineup to mark which ones you have mastered. Aim to learn all easy lineups before moving to medium and hard difficulty.

Frequently Asked Questions

What are the best Dust II smoke lineups in CS2?

We list 5 smoke lineups for Dust II, covering both T-side executes and CT-side retakes. The most essential smokes block key sightlines and cut off rotations. Use the "Smokes" filter and start with easy-difficulty lineups.

How many Dust II lineups are there?

This guide covers 14 lineups for Dust II: 5 smokes, 5 flashes, 2 molotovs, and 2 HE grenades. 9 are T-side and 5 are CT-side.

How do I practice Dust II lineups?

Load a private server with sv_cheats 1, give yourself unlimited utility (sv_infinite_ammo 1), and practice each lineup until consistent. Start with the 4 easy-difficulty lineups before moving to medium and hard ones.

What are the easiest Dust II lineups for beginners?

There are 4 easy-difficulty lineups on Dust II that can be learned in minutes. These require simple positioning and standard throws. Use the difficulty filter to find them.

Do these Dust II lineups work after CS2 updates?

Lineups can change when Valve updates map geometry. We keep this guide current with the latest CS2 patch. If a lineup stops working after an update, check back for the corrected version.

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