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Mirage Smoke, Flash & Molotov Lineups

14 step-by-step Mirage grenade lineups for CS2 competitive play. Each lineup includes throw position, crosshair placement, and difficulty rating. Learn the Mirage callouts first, then use a practice config to drill these throws offline.

14 LineupsT: 9CT: 5Smoke: 6Flash: 4Molotov: 2HE: 2
Learning Progress0/14 lineups learned
Side
Type
Difficulty

Trajectory Map

Hover over lineup rows to highlight trajectory. Click pin to lock.

FromSmokeFlashMolotovHE

All Lineups

Window Smoke from T Spawn

SmokeTeasy
T SpawnWindow

A fundamental smoke that blocks the AWPer on window from seeing T spawn and mid. Stand in the left corner of T spawn near the dumpster. Place your crosshair on the tip of the antenna on the roof above window. Left-click throw. The smoke lands on the window ledge and fully blocks vision.

Use Case: Block the AWPer on window during mid-to-A or mid-to-B splits

Connector Smoke from T Spawn

SmokeTmedium
T SpawnConnector

Blocks connector to prevent CTs from rotating through mid during an A execute. Stand on the right side of T spawn near the wooden cart. Aim at the corner where the building meets the sky above connector. Jump-throw. The smoke will arc and land in the connector entrance.

Use Case: Prevent CT rotations through connector during A site executes

Jungle Smoke from A Ramp

SmokeTmedium
A RampJungle

Covers jungle/connector to isolate A site defenders. Walk to the top of A ramp and stand against the left wall. Look up toward the building above jungle and aim at the dark mark on the wall. Left-click throw. The smoke blooms in the jungle entrance.

Use Case: Isolate A site from jungle/connector rotation during A executes

Stairs Smoke from T Spawn

SmokeTeasy
T SpawnStairs

Blocks the CT stairs angle to safely cross from T spawn toward A ramp or mid. Stand in the center of T spawn. Aim at the top of the building directly ahead above stairs. Left-click throw. Lands on top of stairs and blocks rotation.

Use Case: Block CT rotation through stairs during early round A or B setups

B Short Smoke from B Apartments

SmokeTmedium
B ApartmentsB Short

Blocks short/catwalk to isolate the B bombsite. From inside B apartments near the exit, align yourself with the door frame. Aim at the edge of the building above short. Jump-throw to arc the smoke onto the short/catwalk entrance.

Use Case: Block CT aggression from short/catwalk during B site executes

Van Smoke from B Apartments

SmokeTmedium
B ApartmentsVan Area

Covers the van and market window area on B site. From the B apartments balcony, stand against the left railing. Aim at the top of the building across B site near market. Left-click throw. Smoke blooms near the van covering market angles.

Use Case: Block market window and van angle during B site takes

A Site Pop Flash from Palace

FlashTmedium
PalaceA Site

A pop flash that blinds CT players on A site and ticket booth. Stand inside palace near the exit. Aim at the top of the archway above the palace exit. Right-click throw so it pops immediately as it clears the wall, giving CTs no time to turn.

Use Case: Blind A site defenders for a fast palace push

Short Pop Flash from A Ramp

FlashThard
A RampA Short

Bounces off the wall and pops in front of players holding short/cat. Stand at the top of A ramp against the right wall. Aim at the corner where the wall meets the ceiling above short. Left-click throw so the flash bounces off the wall and pops facing short.

Use Case: Blind short/catwalk players during A execute for coordinated push

Retake Flash from CT Spawn

FlashCThard
CT SpawnA Site

A flash for retaking A site from CT spawn. Stand at the CT spawn entrance to A site. Aim above the wall toward the back of A site. Left-click throw high so the flash pops above the site, blinding anyone on default, triple, or ramp.

Use Case: Blind T-side players on A site during CT retakes

B Site Bench Molotov from Apartments

MolotovTmedium
B ApartmentsB Site

Clears the bench/default position on B site. From the B apartments exit, aim at the base of the pillar near bench. Left-click throw. The molotov spreads across the bench area forcing CTs to reposition.

Use Case: Force CTs off the bench/default position during B site executes

Under Palace Molotov from CT

MolotovCTeasy
CT SpawnPalace

Denies the under-palace position where Ts often hide during an A take. From the stairs near CT spawn, aim toward the dark area under the palace balcony. Left-click throw. The fire covers the under-palace corner.

Use Case: Deny the under-palace hiding spot during A site defense or retake

Top Mid HE from Connector

HECTeasy
ConnectorTop Mid

Deals early damage to Ts pushing through top mid. From connector, peek toward top mid and throw an HE at the area where Ts typically run through. Deals 40-60 damage to unarmored or grouped enemies.

Use Case: Early round damage to Ts pushing through top mid for info or control

A Ramp HE from Triple

HECTmedium
A SiteA Ramp

Punishes Ts stacking on A ramp before an execute. From behind triple box on A site, aim down A ramp. Throw an HE that bounces down the ramp and detonates where Ts group up for the push.

Use Case: Punish T-side A ramp stacks and deal early execute damage

Catwalk Flash from Window

FlashCTeasy
WindowCatwalk

A quick flash from window room that blinds Ts pushing through catwalk/top mid. Stand inside window room and throw a flash through the window opening. It pops almost instantly facing any Ts on catwalk.

Use Case: Blind Ts pushing through catwalk for aggressive mid control

Lineup Practice Tips

  1. 1
    Start with Easy Lineups

    Begin with easy-difficulty lineups that require minimal positioning. These give you quick utility coverage and build muscle memory for consistent throws.

  2. 2
    Use Private Servers

    Load a private match with cheats enabled. Use sv_infinite_ammo 1 and give yourself grenades to practice each throw repeatedly until consistent.

  3. 3
    Learn Both Sides

    Master T-side executes and CT-side retake lineups. Knowing both sides makes you a more versatile and valuable teammate in competitive play.

  4. 4
    Coordinate with Teammates

    Many lineups are most effective when combined with other utility. Practice timing your throws with teammates for synchronized site executes.

  5. 5
    Track Your Progress

    Use the checkboxes on each lineup to mark which ones you have mastered. Aim to learn all easy lineups before moving to medium and hard difficulty.

Frequently Asked Questions

What are the best Mirage smoke lineups in CS2?

We list 6 smoke lineups for Mirage, covering both T-side executes and CT-side retakes. The most essential smokes block key sightlines and cut off rotations. Use the "Smokes" filter and start with easy-difficulty lineups.

How many Mirage lineups are there?

This guide covers 14 lineups for Mirage: 6 smokes, 4 flashes, 2 molotovs, and 2 HE grenades. 9 are T-side and 5 are CT-side.

How do I practice Mirage lineups?

Load a private server with sv_cheats 1, give yourself unlimited utility (sv_infinite_ammo 1), and practice each lineup until consistent. Start with the 5 easy-difficulty lineups before moving to medium and hard ones.

What are the easiest Mirage lineups for beginners?

There are 5 easy-difficulty lineups on Mirage that can be learned in minutes. These require simple positioning and standard throws. Use the difficulty filter to find them.

Do these Mirage lineups work after CS2 updates?

Lineups can change when Valve updates map geometry. We keep this guide current with the latest CS2 patch. If a lineup stops working after an update, check back for the corrected version.

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