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Dust 2 Callouts

All 20 Dust 2 callout positions for CS2 competitive play. The most iconic Counter-Strike map. A simple three-lane layout with long sightlines and fast-paced gameplay. Perfect for learning fundamentals with a balanced design rewarding both aim and strategy. Practice your utility throws with our Dust 2 lineups guide, or load up a practice config to drill positions offline.

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All Callouts 20 positions

CT Side 11

A SiteA bombsite with platform, goose corner, and car positions.
GooseCorner behind A platform. Named after graffiti, common afterplant spot.
A CarCar on A site providing cover. Afterplant and defense position.
A ShortShort A / Catwalk from mid to A site. Elevated approach.
Long ALong corridor to A site with doors. Classic AWP duel area.
PitPit area near A long. Strong defensive position with cover.
CT SpawnCT starting area. Central position for both site rotations.
B SiteB bombsite with back platform, window, and car positions.
B WindowWindow overlooking B tunnels entrance. Strong hold position.
B CarCar on B site for cover during retakes and defense.
B Back PlatformElevated platform at back of B. Height advantage position.

T Side 5

T SpawnT starting area. Three routes: long, short via mid, or tunnels.
Long DoorsDouble doors on long A. Famous AWP battle position.
Outside LongArea outside long doors. T-side staging for long pushes.
Upper TunnelsUpper B tunnels from T spawn toward B site.
Lower TunnelsLower tunnels connecting T spawn to upper tunnels.

Mid Control 4

MidCentral corridor connecting T spawn to both sites.
Mid DoorsDoors in mid. Famous AWP position at round start.
XboxBox in mid used for boosting to short A. Key position.
SuicideExposed mid area from T spawn. High risk info position.

Strategies

T Attack

Long A Take

Rush long with flashes, smoke CT cross, take A site from long and short simultaneously.

B Tunnels Rush

Full stack upper tunnels, flash out, overwhelm B site before rotation arrives.

Mid to B Split

Take mid control, split B from mid doors and tunnels with coordinated utility.

CT Defence

Long Hold Defense

AWP long doors, one player short, rotate based on T-side commitment.

Tactical Tips

  1. Dust 2 is about fundamentals. Master spraying, counter-strafing, and aim duels.
  2. Mid control determines the round. Winning early mid fights gives attackers flexibility.
  3. Long A is an AWP playground. Practice your long-range duels or learn the smokes.
  4. Rotate quickly. The simple layout means both teams can reach sites fast.
  5. Use smokes efficiently. Crossing long doors and blocking mid are essential skills.

Frequently Asked Questions

What are the callouts on Dust 2 in CS2?
Dust 2 has 20 callouts split across 11 CT positions (A Site, Goose, A Car, A Short, etc.), 5 T positions (T Spawn, Long Doors, Outside Long, etc.), and 4 mid-map areas. Memorizing these callouts is the fastest way to improve your competitive communication.
How many callouts does Dust 2 have?
Dust 2 has 20 named positions in total. The CT side has 11 callouts, the T side has 5, and mid has 4 positions.
What are the most important Dust 2 callouts to learn first?
Start with the bombsite callouts (A Site and B Site), then learn the main approach routes and mid positions. Once you know the core callouts you can communicate site takes, retakes, and enemy positions to your team effectively.
Where can I find Dust 2 smoke and flash lineups?
Check our dedicated Dust 2 lineups guide for step-by-step smoke, flash, molotov, and HE grenade lineups with difficulty ratings and use-case explanations.
What is the best strategy for Dust 2?
The best strategy depends on your side and team coordination. On T side, default setups that gather information before committing work best. On CT side, crossfire setups and smart utility usage help maintain site control. See the strategies section above for specific Dust 2 tactics.
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