Dust 2 Callouts
All 20 Dust 2 callout positions for CS2 competitive play. The most iconic Counter-Strike map. A simple three-lane layout with long sightlines and fast-paced gameplay. Perfect for learning fundamentals with a balanced design rewarding both aim and strategy. Practice your utility throws with our Dust 2 lineups guide, or load up a practice config to drill positions offline.
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All Callouts 20 positions
CT Side 11
A SiteA bombsite with platform, goose corner, and car positions.
GooseCorner behind A platform. Named after graffiti, common afterplant spot.
A CarCar on A site providing cover. Afterplant and defense position.
A ShortShort A / Catwalk from mid to A site. Elevated approach.
Long ALong corridor to A site with doors. Classic AWP duel area.
PitPit area near A long. Strong defensive position with cover.
CT SpawnCT starting area. Central position for both site rotations.
B SiteB bombsite with back platform, window, and car positions.
B WindowWindow overlooking B tunnels entrance. Strong hold position.
B CarCar on B site for cover during retakes and defense.
B Back PlatformElevated platform at back of B. Height advantage position.
T Side 5
T SpawnT starting area. Three routes: long, short via mid, or tunnels.
Long DoorsDouble doors on long A. Famous AWP battle position.
Outside LongArea outside long doors. T-side staging for long pushes.
Upper TunnelsUpper B tunnels from T spawn toward B site.
Lower TunnelsLower tunnels connecting T spawn to upper tunnels.
Mid Control 4
MidCentral corridor connecting T spawn to both sites.
Mid DoorsDoors in mid. Famous AWP position at round start.
XboxBox in mid used for boosting to short A. Key position.
SuicideExposed mid area from T spawn. High risk info position.
Strategies
T Attack
Long A Take
Rush long with flashes, smoke CT cross, take A site from long and short simultaneously.
B Tunnels Rush
Full stack upper tunnels, flash out, overwhelm B site before rotation arrives.
Mid to B Split
Take mid control, split B from mid doors and tunnels with coordinated utility.
CT Defence
Long Hold Defense
AWP long doors, one player short, rotate based on T-side commitment.
Tactical Tips
- Dust 2 is about fundamentals. Master spraying, counter-strafing, and aim duels.
- Mid control determines the round. Winning early mid fights gives attackers flexibility.
- Long A is an AWP playground. Practice your long-range duels or learn the smokes.
- Rotate quickly. The simple layout means both teams can reach sites fast.
- Use smokes efficiently. Crossing long doors and blocking mid are essential skills.
Frequently Asked Questions
- What are the callouts on Dust 2 in CS2?
- Dust 2 has 20 callouts split across 11 CT positions (A Site, Goose, A Car, A Short, etc.), 5 T positions (T Spawn, Long Doors, Outside Long, etc.), and 4 mid-map areas. Memorizing these callouts is the fastest way to improve your competitive communication.
- How many callouts does Dust 2 have?
- Dust 2 has 20 named positions in total. The CT side has 11 callouts, the T side has 5, and mid has 4 positions.
- What are the most important Dust 2 callouts to learn first?
- Start with the bombsite callouts (A Site and B Site), then learn the main approach routes and mid positions. Once you know the core callouts you can communicate site takes, retakes, and enemy positions to your team effectively.
- Where can I find Dust 2 smoke and flash lineups?
- Check our dedicated Dust 2 lineups guide for step-by-step smoke, flash, molotov, and HE grenade lineups with difficulty ratings and use-case explanations.
- What is the best strategy for Dust 2?
- The best strategy depends on your side and team coordination. On T side, default setups that gather information before committing work best. On CT side, crossfire setups and smart utility usage help maintain site control. See the strategies section above for specific Dust 2 tactics.