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Inferno Smoke, Flash & Molotov Lineups

13 step-by-step Inferno grenade lineups for CS2 competitive play. Each lineup includes throw position, crosshair placement, and difficulty rating. Learn the Inferno callouts first, then use a practice config to drill these throws offline.

13 LineupsT: 8CT: 5Smoke: 5Flash: 3Molotov: 3HE: 2
Learning Progress0/13 lineups learned
Side
Type
Difficulty

Trajectory Map

Hover over lineup rows to highlight trajectory. Click pin to lock.

FromSmokeFlashMolotovHE

All Lineups

CT Smoke from Banana

SmokeTmedium
BananaCT Spawn

Blocks CTs rotating from spawn into B site. Stand at bottom banana near the half wall on the left side. Aim at the corner of the building above CT spawn. Jump-throw to arc the smoke into the CT rotation path.

Use Case: Block CT rotations into B site during B executes

Coffins Smoke from Banana

SmokeTeasy
BananaCoffins

Blocks the coffins/graveyard position on B site. From top banana near the car, aim at the right side of the B site entrance archway. Left-click throw. Smoke blooms on coffins blocking that angle.

Use Case: Block coffins/graveyard angle during B site entry

Arch Side Smoke from Second Mid

SmokeTmedium
Second MidArches

Blocks arch side to prevent CTs from flanking during A or B executes. From second mid near the wall, aim at the edge of the arch building. Left-click throw to cover the passage.

Use Case: Prevent CT flanks through arches during site executes

Top Banana Smoke from CT

SmokeCTeasy
B SiteTop Banana

A quick retake smoke that blocks Ts pushing from banana. From B site near the fountain, aim down banana and throw. Lands at the top of banana to slow T aggression.

Use Case: Delay T aggression through banana during early rounds or retakes

Library Smoke from Second Mid

SmokeThard
Second MidLibrary

Blocks library to isolate A site from that angle. Stand in second mid near the hay cart. Aim at the far building edge above the library roof. Jump-throw to arc the smoke onto library.

Use Case: Isolate A site from library angle during A execute

Balcony Pop Flash from Apartments

FlashTmedium
A ApartmentsBalcony

Pop flash that blinds CTs on balcony and pit area. Stand near the apartments exit. Aim above the wall and right-click throw so it pops immediately over the ledge with no time for CTs to react.

Use Case: Blind balcony and pit defenders for fast A apartments push

B Site Entry Flash from Banana

FlashThard
BananaB Site

Bounces off the wall and pops on B site, blinding anyone in dark, headshot, or site. From top banana near the pillar, throw the flash off the right wall so it pops after the bounce with no time to turn.

Use Case: Blind B site defenders during coordinated B execute

Pit Molotov from Top Banana

MolotovTmedium
BananaPit

Burns the pit/fountain position on B site, forcing the CT off a strong angle. From top banana, aim above the archway toward pit. Left-click throw to arc the molotov into pit area.

Use Case: Force CTs off the pit position before entering B site

Newbox Molotov from Apartments

MolotovTmedium
A ApartmentsA Site

Burns the default plant/newbox position on A site. From inside apartments, aim through the exit toward the newbox area. Left-click throw so the molotov lands on the default plant spot.

Use Case: Clear the newbox/default position during A site execute

Top Banana Molotov from CT

MolotovCTeasy
B SiteTop Banana

Burns top banana to deny T advancement. From the fountain on B site, aim down the banana corridor entrance. Left-click throw to land fire at the top of banana, delaying Ts for 7 seconds.

Use Case: Delay T pushes through banana during defensive rounds

Banana HE from CT Spawn

HECTeasy
CT SpawnBanana

Early round HE that damages Ts pushing through banana. From CT spawn, run toward banana and throw an HE into the corridor. Deals 30-50 damage to grouped enemies.

Use Case: Deal early round damage to Ts contesting banana control

Apartments HE from Pit

HECTmedium
PitA Apartments

Damages Ts exiting apartments during an A execute. From pit, aim at the apartments exit doorway. Throw an HE that detonates at the exit, catching Ts as they push out.

Use Case: Punish T pushes from apartments during A site defense

Retake Flash from Library

FlashCThard
LibraryA Site

Bounces a flash into A site for retakes. From library, throw the flash off the ceiling so it drops down and pops above the site, blinding Ts on site, pit, or graveyard without blinding your team.

Use Case: Blind post-plant Ts during A site retakes from library side

Lineup Practice Tips

  1. 1
    Start with Easy Lineups

    Begin with easy-difficulty lineups that require minimal positioning. These give you quick utility coverage and build muscle memory for consistent throws.

  2. 2
    Use Private Servers

    Load a private match with cheats enabled. Use sv_infinite_ammo 1 and give yourself grenades to practice each throw repeatedly until consistent.

  3. 3
    Learn Both Sides

    Master T-side executes and CT-side retake lineups. Knowing both sides makes you a more versatile and valuable teammate in competitive play.

  4. 4
    Coordinate with Teammates

    Many lineups are most effective when combined with other utility. Practice timing your throws with teammates for synchronized site executes.

  5. 5
    Track Your Progress

    Use the checkboxes on each lineup to mark which ones you have mastered. Aim to learn all easy lineups before moving to medium and hard difficulty.

Frequently Asked Questions

What are the best Inferno smoke lineups in CS2?

We list 5 smoke lineups for Inferno, covering both T-side executes and CT-side retakes. The most essential smokes block key sightlines and cut off rotations. Use the "Smokes" filter and start with easy-difficulty lineups.

How many Inferno lineups are there?

This guide covers 13 lineups for Inferno: 5 smokes, 3 flashes, 3 molotovs, and 2 HE grenades. 8 are T-side and 5 are CT-side.

How do I practice Inferno lineups?

Load a private server with sv_cheats 1, give yourself unlimited utility (sv_infinite_ammo 1), and practice each lineup until consistent. Start with the 4 easy-difficulty lineups before moving to medium and hard ones.

What are the easiest Inferno lineups for beginners?

There are 4 easy-difficulty lineups on Inferno that can be learned in minutes. These require simple positioning and standard throws. Use the difficulty filter to find them.

Do these Inferno lineups work after CS2 updates?

Lineups can change when Valve updates map geometry. We keep this guide current with the latest CS2 patch. If a lineup stops working after an update, check back for the corrected version.

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