CT Smoke from Banana
Blocks CTs rotating from spawn into B site. Stand at bottom banana near the half wall on the left side. Aim at the corner of the building above CT spawn. Jump-throw to arc the smoke into the CT rotation path.
13 step-by-step Inferno grenade lineups for CS2 competitive play. Each lineup includes throw position, crosshair placement, and difficulty rating. Learn the Inferno callouts first, then use a practice config to drill these throws offline.
Hover over lineup rows to highlight trajectory. Click pin to lock.
Blocks CTs rotating from spawn into B site. Stand at bottom banana near the half wall on the left side. Aim at the corner of the building above CT spawn. Jump-throw to arc the smoke into the CT rotation path.
Blocks the coffins/graveyard position on B site. From top banana near the car, aim at the right side of the B site entrance archway. Left-click throw. Smoke blooms on coffins blocking that angle.
Blocks arch side to prevent CTs from flanking during A or B executes. From second mid near the wall, aim at the edge of the arch building. Left-click throw to cover the passage.
A quick retake smoke that blocks Ts pushing from banana. From B site near the fountain, aim down banana and throw. Lands at the top of banana to slow T aggression.
Blocks library to isolate A site from that angle. Stand in second mid near the hay cart. Aim at the far building edge above the library roof. Jump-throw to arc the smoke onto library.
Pop flash that blinds CTs on balcony and pit area. Stand near the apartments exit. Aim above the wall and right-click throw so it pops immediately over the ledge with no time for CTs to react.
Bounces off the wall and pops on B site, blinding anyone in dark, headshot, or site. From top banana near the pillar, throw the flash off the right wall so it pops after the bounce with no time to turn.
Burns the pit/fountain position on B site, forcing the CT off a strong angle. From top banana, aim above the archway toward pit. Left-click throw to arc the molotov into pit area.
Burns the default plant/newbox position on A site. From inside apartments, aim through the exit toward the newbox area. Left-click throw so the molotov lands on the default plant spot.
Burns top banana to deny T advancement. From the fountain on B site, aim down the banana corridor entrance. Left-click throw to land fire at the top of banana, delaying Ts for 7 seconds.
Early round HE that damages Ts pushing through banana. From CT spawn, run toward banana and throw an HE into the corridor. Deals 30-50 damage to grouped enemies.
Damages Ts exiting apartments during an A execute. From pit, aim at the apartments exit doorway. Throw an HE that detonates at the exit, catching Ts as they push out.
Bounces a flash into A site for retakes. From library, throw the flash off the ceiling so it drops down and pops above the site, blinding Ts on site, pit, or graveyard without blinding your team.
Begin with easy-difficulty lineups that require minimal positioning. These give you quick utility coverage and build muscle memory for consistent throws.
Load a private match with cheats enabled. Use sv_infinite_ammo 1 and give yourself grenades to practice each throw repeatedly until consistent.
Master T-side executes and CT-side retake lineups. Knowing both sides makes you a more versatile and valuable teammate in competitive play.
Many lineups are most effective when combined with other utility. Practice timing your throws with teammates for synchronized site executes.
Use the checkboxes on each lineup to mark which ones you have mastered. Aim to learn all easy lineups before moving to medium and hard difficulty.
We list 5 smoke lineups for Inferno, covering both T-side executes and CT-side retakes. The most essential smokes block key sightlines and cut off rotations. Use the "Smokes" filter and start with easy-difficulty lineups.
This guide covers 13 lineups for Inferno: 5 smokes, 3 flashes, 3 molotovs, and 2 HE grenades. 8 are T-side and 5 are CT-side.
Load a private server with sv_cheats 1, give yourself unlimited utility (sv_infinite_ammo 1), and practice each lineup until consistent. Start with the 4 easy-difficulty lineups before moving to medium and hard ones.
There are 4 easy-difficulty lineups on Inferno that can be learned in minutes. These require simple positioning and standard throws. Use the difficulty filter to find them.
Lineups can change when Valve updates map geometry. We keep this guide current with the latest CS2 patch. If a lineup stops working after an update, check back for the corrected version.