Canal Smoke from T Spawn
Blocks the canal crossing to safely take mid control. Stand in T spawn on the right side. Aim at the building above the canal area. Left-click throw. Smoke blooms over the canal path.
13 step-by-step Anubis grenade lineups for CS2 competitive play. Each lineup includes throw position, crosshair placement, and difficulty rating. Learn the Anubis callouts first, then use a practice config to drill these throws offline.
Hover over lineup rows to highlight trajectory. Click pin to lock.
Blocks the canal crossing to safely take mid control. Stand in T spawn on the right side. Aim at the building above the canal area. Left-click throw. Smoke blooms over the canal path.
Blocks the bridge connecting A and B to prevent CT rotations. From mid courtyard, aim at the bridge archway. Jump-throw to arc the smoke onto the bridge entrance.
Blocks the connector to isolate A site. From A main, line up with the wall on the right. Aim above the connector entrance. Left-click throw to land the smoke in the connector passage.
Blocks ruins angle on B site. From B main near the wall, aim at the upper edge of the ruins structure. Jump-throw to arc smoke onto the ruins position.
Blocks the heaven/upper B position that overlooks the B site. From B lobby, aim above the heaven ledge. Left-click throw to cover the heaven platform.
Quick pop flash into A site. Stand behind the corner in A main. Right-click underhand throw so the flash pops immediately as it clears the wall, giving CTs no reaction time.
Bounces flash off the wall into B site from the water approach. Aim at the wall corner so the flash bounces and pops facing B site defenders with no time to turn.
Throw a flash from connector that arcs above A site for retakes. Aim high above the site and left-click throw. The flash drops and pops above, blinding post-plant Ts.
Burns the palace-side position on A site. From A main, aim at the ground near the palace entrance on site. Left-click throw to spread fire across the area.
Burns the pillar/default position on B site. From B main entrance, aim at the base of the pillar. Left-click throw to land fire around the pillar forcing the CT to reposition.
Burns mid passage to delay T pushes through mid. From the CT side of canal, throw a molotov into the mid corridor. Left-click throw at the ground.
Early round HE to damage Ts pushing A main. From connector, throw an HE into the A main corridor. Deals 30-50 damage to grouped enemies.
Drops an HE from heaven onto Ts grouping in B lobby. From upper B/heaven, aim down at the B lobby entrance. Left-click throw to damage grouped Ts below.
Begin with easy-difficulty lineups that require minimal positioning. These give you quick utility coverage and build muscle memory for consistent throws.
Load a private match with cheats enabled. Use sv_infinite_ammo 1 and give yourself grenades to practice each throw repeatedly until consistent.
Master T-side executes and CT-side retake lineups. Knowing both sides makes you a more versatile and valuable teammate in competitive play.
Many lineups are most effective when combined with other utility. Practice timing your throws with teammates for synchronized site executes.
Use the checkboxes on each lineup to mark which ones you have mastered. Aim to learn all easy lineups before moving to medium and hard difficulty.
We list 5 smoke lineups for Anubis, covering both T-side executes and CT-side retakes. The most essential smokes block key sightlines and cut off rotations. Use the "Smokes" filter and start with easy-difficulty lineups.
This guide covers 13 lineups for Anubis: 5 smokes, 3 flashes, 3 molotovs, and 2 HE grenades. 9 are T-side and 4 are CT-side.
Load a private server with sv_cheats 1, give yourself unlimited utility (sv_infinite_ammo 1), and practice each lineup until consistent. Start with the 4 easy-difficulty lineups before moving to medium and hard ones.
There are 4 easy-difficulty lineups on Anubis that can be learned in minutes. These require simple positioning and standard throws. Use the difficulty filter to find them.
Lineups can change when Valve updates map geometry. We keep this guide current with the latest CS2 patch. If a lineup stops working after an update, check back for the corrected version.