Play on CSGOLuck

Anubis Smoke, Flash & Molotov Lineups

13 step-by-step Anubis grenade lineups for CS2 competitive play. Each lineup includes throw position, crosshair placement, and difficulty rating. Learn the Anubis callouts first, then use a practice config to drill these throws offline.

13 LineupsT: 9CT: 4Smoke: 5Flash: 3Molotov: 3HE: 2
Learning Progress0/13 lineups learned
Side
Type
Difficulty

Trajectory Map

Hover over lineup rows to highlight trajectory. Click pin to lock.

FromSmokeFlashMolotovHE

All Lineups

Canal Smoke from T Spawn

SmokeTeasy
T SpawnCanal

Blocks the canal crossing to safely take mid control. Stand in T spawn on the right side. Aim at the building above the canal area. Left-click throw. Smoke blooms over the canal path.

Use Case: Block CT vision through canal to safely take mid control

Bridge Smoke from Mid

SmokeTmedium
MidBridge

Blocks the bridge connecting A and B to prevent CT rotations. From mid courtyard, aim at the bridge archway. Jump-throw to arc the smoke onto the bridge entrance.

Use Case: Cut off CT rotations between A and B through bridge

Connector Smoke from A Main

SmokeTmedium
A MainConnector

Blocks the connector to isolate A site. From A main, line up with the wall on the right. Aim above the connector entrance. Left-click throw to land the smoke in the connector passage.

Use Case: Isolate A site from connector during A executes

Ruins Smoke from B Main

SmokeThard
B MainRuins

Blocks ruins angle on B site. From B main near the wall, aim at the upper edge of the ruins structure. Jump-throw to arc smoke onto the ruins position.

Use Case: Block ruins angle during B site take to isolate defenders

Heaven Smoke from B Lobby

SmokeTmedium
B LobbyHeaven

Blocks the heaven/upper B position that overlooks the B site. From B lobby, aim above the heaven ledge. Left-click throw to cover the heaven platform.

Use Case: Block heaven angle during B site pushes

A Main Pop Flash

FlashTeasy
A MainA Site

Quick pop flash into A site. Stand behind the corner in A main. Right-click underhand throw so the flash pops immediately as it clears the wall, giving CTs no reaction time.

Use Case: Blind A site defenders for a fast A main entry

B Entry Flash from Water

FlashThard
WaterB Site

Bounces flash off the wall into B site from the water approach. Aim at the wall corner so the flash bounces and pops facing B site defenders with no time to turn.

Use Case: Blind B site defenders during water-side B execute

Retake Flash from CT Side

FlashCTmedium
CT ConnectorA Site

Throw a flash from connector that arcs above A site for retakes. Aim high above the site and left-click throw. The flash drops and pops above, blinding post-plant Ts.

Use Case: Blind Ts during A site retakes from connector

Palace Molotov from A Main

MolotovTmedium
A MainA Site

Burns the palace-side position on A site. From A main, aim at the ground near the palace entrance on site. Left-click throw to spread fire across the area.

Use Case: Force CTs off the palace position during A site execute

Pillar Molotov from B Main

MolotovTmedium
B MainB Site

Burns the pillar/default position on B site. From B main entrance, aim at the base of the pillar. Left-click throw to land fire around the pillar forcing the CT to reposition.

Use Case: Clear the pillar/default position before B site entry

Canal Molotov from CT

MolotovCTeasy
CanalMid

Burns mid passage to delay T pushes through mid. From the CT side of canal, throw a molotov into the mid corridor. Left-click throw at the ground.

Use Case: Delay T pushes through mid during defensive rounds

A Main HE from Connector

HECTeasy
ConnectorA Main

Early round HE to damage Ts pushing A main. From connector, throw an HE into the A main corridor. Deals 30-50 damage to grouped enemies.

Use Case: Deal early damage to Ts contesting A main control

B Lobby HE from Upper B

HECTmedium
Upper BB Lobby

Drops an HE from heaven onto Ts grouping in B lobby. From upper B/heaven, aim down at the B lobby entrance. Left-click throw to damage grouped Ts below.

Use Case: Punish Ts grouping in B lobby before site push

Lineup Practice Tips

  1. 1
    Start with Easy Lineups

    Begin with easy-difficulty lineups that require minimal positioning. These give you quick utility coverage and build muscle memory for consistent throws.

  2. 2
    Use Private Servers

    Load a private match with cheats enabled. Use sv_infinite_ammo 1 and give yourself grenades to practice each throw repeatedly until consistent.

  3. 3
    Learn Both Sides

    Master T-side executes and CT-side retake lineups. Knowing both sides makes you a more versatile and valuable teammate in competitive play.

  4. 4
    Coordinate with Teammates

    Many lineups are most effective when combined with other utility. Practice timing your throws with teammates for synchronized site executes.

  5. 5
    Track Your Progress

    Use the checkboxes on each lineup to mark which ones you have mastered. Aim to learn all easy lineups before moving to medium and hard difficulty.

Frequently Asked Questions

What are the best Anubis smoke lineups in CS2?

We list 5 smoke lineups for Anubis, covering both T-side executes and CT-side retakes. The most essential smokes block key sightlines and cut off rotations. Use the "Smokes" filter and start with easy-difficulty lineups.

How many Anubis lineups are there?

This guide covers 13 lineups for Anubis: 5 smokes, 3 flashes, 3 molotovs, and 2 HE grenades. 9 are T-side and 4 are CT-side.

How do I practice Anubis lineups?

Load a private server with sv_cheats 1, give yourself unlimited utility (sv_infinite_ammo 1), and practice each lineup until consistent. Start with the 4 easy-difficulty lineups before moving to medium and hard ones.

What are the easiest Anubis lineups for beginners?

There are 4 easy-difficulty lineups on Anubis that can be learned in minutes. These require simple positioning and standard throws. Use the difficulty filter to find them.

Do these Anubis lineups work after CS2 updates?

Lineups can change when Valve updates map geometry. We keep this guide current with the latest CS2 patch. If a lineup stops working after an update, check back for the corrected version.

Explore more

More on CSGOLuck Wiki